Sunday 10 May 2015

Week 3 - Experiment 2 - THE MARKER - My 3D SketchUp Warehouse Link

https://3dwarehouse.sketchup.com/model.html?id=u2796c820-5e81-4f9d-af26-26ec3d890c73

Week 3 - Experiment 2 - THE MARKER - My DropBox Link

https://www.dropbox.com/sh/nhg3ehjo2bqtli2/AADppqOQW4f8Mh_HibfOPAw6a?dl=0

Week 3 - Experiment 2 - THE MARKER - 5 IMAGE CAPTURES AND ARCHITECTURE


The Marker is created to let people know about the Blacktown that can be seen easily. The shape of the marker is not only has to be unique but also relate with the nature and surroundings. Especially the sun rays that produce beautiful shadows.



The texture of the building has to relate to one another so that it will support each other.


The shape of the marker is not only has to be unique but also relate with the nature and surroundings. Especially the sun rays that produce beautiful shadows.


The Marker also has to be located that can be seen from the M7 that will communicate with the public. 


The logical and non-logical movement is combine to create a sense of movement.

Week 3 - Experiment 2 - THE MARKER - Texture on the Marker



Light Texture






Medium Texture








Dark Texture




Week 3 - Experiment 2 - THE MARKER - A Macro Scale



Week 3 - Experiment 2 - THE MARKER - 36 CUSTOM TECTURES







Week 3 - Experiment 2 - THE MARKER - Electro-liquid Aggregation

Original Concepts

1.   Kazuo Sinohara

Use of logical shapes to create non-straightline movement 

2.   Peter Stuchbury

Connected to linking nature and building 

Electro-Liquid Aggregation:

By exploring the logical shapes that will create illogical movement which can unite with the nature.

Week 2 - Experiment 2 - THE MARKER - 6 SKETCH AXONOMETRICS

Large space and shadows





Structured chaos and illogical movement





Thin materials and connected to the nature

Week 2 - Experiment 2 - THE MARKER - 3 Parallel Projections in SketchUp



Large space and shadows.





Structured chaos and illogical movement





Thin materials and connected to the nature