Sunday 31 May 2015
Tuesday 26 May 2015
Monday 25 May 2015
Sunday 10 May 2015
Week 3 - Experiment 2 - THE MARKER - My 3D SketchUp Warehouse Link
https://3dwarehouse.sketchup.com/model.html?id=u2796c820-5e81-4f9d-af26-26ec3d890c73
Week 3 - Experiment 2 - THE MARKER - My DropBox Link
https://www.dropbox.com/sh/nhg3ehjo2bqtli2/AADppqOQW4f8Mh_HibfOPAw6a?dl=0
Week 3 - Experiment 2 - THE MARKER - 5 IMAGE CAPTURES AND ARCHITECTURE
The Marker is created to let people know about the Blacktown that can be seen easily. The shape of the marker is not only has to be unique but also relate with the nature and surroundings. Especially the sun rays that produce beautiful shadows.
The texture of the building has to relate to one another so that it will support each other.
The shape of the marker is not only has to be unique but also relate with the nature and surroundings. Especially the sun rays that produce beautiful shadows.
The Marker also has to be located that can be seen from the M7 that will communicate with the public.
The logical and non-logical movement is combine to create a sense of movement.
Week 3 - Experiment 2 - THE MARKER - Electro-liquid Aggregation
Original
Concepts
1. Kazuo Sinohara
Use of logical shapes to create non-straightline movement
2. Peter Stuchbury
Connected to linking nature and building
Electro-Liquid Aggregation:
By exploring the logical shapes that will create illogical movement which can unite with the nature.
Week 2 - Experiment 2 - THE MARKER - 6 SKETCH AXONOMETRICS
Large space and shadows
Structured chaos and illogical movement
Thin materials and connected to the nature
Week 2 - Experiment 2 - THE MARKER - 3 Parallel Projections in SketchUp
Large space and shadows.
Structured chaos and illogical movement
Thin materials and connected to the nature
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